AI Insights · Timothy · April 2024
Top 5 Space Games Performance in Belgium Q1 2024
In Q1 2024, the top 5 space games in Belgium showed varied performance across weekly downloads, revenue, and active users, with trends indicating both growth and decline.
In Q1 2024, the top 5 space games in Belgium demonstrated diverse performance metrics across weekly downloads, revenue, and active users. Here is a detailed look at each game's performance:
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. saw a fluctuating trend in weekly revenue, starting at around $1.2K in early January and peaking at $1.1K in early March before dropping to $706 by the end of March. Weekly downloads were highest at the beginning of January with 3.5K and showed a steady decline to 1.4K by the end of the quarter. Active users remained relatively stable, averaging around 17K to 18K throughout the quarter.
Galaxy Attack: Space Shooter published by RocketAds Ltd experienced a peak in weekly downloads mid-January with 3.3K, followed by a significant drop to 900 by the end of March. Weekly revenue showed a peak of approximately $955 in early January and fluctuated around $771 by the end of the quarter. Active users reached their highest in mid-January at 14.6K and gradually declined to 9.1K by the end of March.
Alien Invasion: RPG Idle Space from Crazy Labs had a consistent weekly revenue around $1.7K in January, but saw a dip to $919 in mid-March before recovering to $1.2K by the end of the quarter. Downloads were highest at the start of January with 2K and gradually dropped to 910 by the end of March. Active users showed a steady decline from 6.2K in early January to 5K by the end of the quarter.
Solar Smash by PARADYME LIMITED showed a stable trend in weekly downloads, starting at 1.7K in early January, peaking at 2K in late February, and ending at 1.4K in March. Revenue remained low and stable, starting at $67 and ending at $10 by the end of March. Active users saw a notable peak in early March at 11.7K before declining to 9.3K by the end of the quarter.
Finally, Nexus War from Phantix Games had a significant increase in weekly revenue, starting at $469 in early January and peaking at $2.9K in early March. Downloads peaked in mid-January at 2.1K and dropped to 649 by the end of March. Active users showed a peak at 2.3K in mid-January and a decline to 1.6K by the end of the quarter.
This data is sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's website.